Monday, April 6, 2015

Black Powder Rules.. The Great Indian Mutiny...

Last weekend Chis decided it would be a good time to host a "Black Powder" game staged during "The Great Indian Mutiny"  in 1850's northern India.  This was the third battle in the campaign. The British have won the first two. This encounter did not go so well for the Empire!!

Two Brigades of British with two batteries of guns came onto the field. 1st Brigade of three infantry battalions. The second brigade was of three regiments of cavalry.

The Indian Mutineers was made up of 4 brigades. 1st Brigade. was two cav regts., the 2nd Brig. had two Mutineers "regular battalions", the 3rd and 4th brigades were each made up of 3 mobs each....

The British from the start had some really bad die rolls and activations!! The Mutineers got the jump on the British. They surged forward all across the battle field toward the British still in march column!

There was a lively clash of cavalry on the one flank... Which the British finally won! In the center the bloodthirsty " 3rd brigade" surged into the face of the two veteran British battalions who did very little damage to the mobs and actually had to retreat in the very face of the wild charges of the unwashed masses.. On the other flank the "4th brigade" of Mutineers flew across the field of battle into the flank and overwhelmed the British battalion "fortified" in the village!! The Brits where driven out and routed and at a very critical point in the route the British army general, General Havelocke was overwhelmed by the crazed masses and cut down in a Heroic last stand with his faithful aides...

Indeed all was done after that... the remnants of the infantry brigade faltered back as best they could. While the British cavalry did what they could to hold back the ragging hordes....
The initial Mutineer deployment.

The initial positions of the British.



The Indians mobs coming down on the British line!!



The position of the "3rd Brigade" of Mutineers about to go in...



The Brave Mutineer cavalry Brigade. At the start of the battle.



The Mutineer cavalry rally and get ready for more charges!!



Another view of the great charge of the "mob"..Note, the "regular mutineer " battalions in the background.

Tuesday, January 13, 2015

Cold War Commander rules... African search and destroy mission....

Last weekend we got together to play a game of Cold War Commander. 500 pts. guerrilla infiltrators vs 1000 pts of attacking force.

The attacking force was made up of conscripts, regulars and three stands of elite merc types. Both sides had recon and various support weapons.

The attackers had a large force but not a lot of commanders. Only two... the CO and the battle group commander. the made it really hard after a few turns for the attackers to get orders out! Typical 3rd world command and control!!


The defenders were doing great at first inflicting enough damage on attackers to get put in place a "major victory" ! However, the dice gods messed the up for a few turns and the attackers managed to catch them against a swamp that they had backed up to.. Not normally a problem, however, they could not get a good command roll to get away!!! Very bad for guerrilla's, good for attackers!

So after a a few rounds of gunfire the attackers scored some good hits and some much needed points...

The game ended at 12 turns as a draw!! It was really a very fun game with some interesting twists!

These rules and the system in general are great and always result in a good time and interesting game... you often do not know how it will turn out til the last turn....
The attackers start positions. The Jungle area just in front of them is where moat of the game action took place.

The initial clash of the combatants. The defenders pooped up and took out several stands of attackers. Then  faded into the jungle!

The attackers follow, and try to flank defenders...

Note the water/swamp at top of picture. That is where the defenders got stuck and shot-up a little...

Another view of "hot" action along jungle edge...



Sunday, January 11, 2015

Here are some pictures of some games we have played during the last few months. I will try to post the AAR's in the future and not get backed up! Note; all figures are 15mm mostly Old Glory.
USA Marine Brigade plus a gun battery flanking Boxer position.  Legacy of Glory rules. "regimental scale"

Main defensive works of Chinese  Green Flag troops.


Chinese  Defensive positions. The Western Devils are about to attack!


British government troops stopping the Highland Armies advance deep in central England! Mostly volunteer and militia regiments!

Another look at the British Line facing the soon to be mass Highland charge...

Chinese armored support somewhere in Chines in 1938. The Japanese are coming.

Somewhere in the borderlands of Austria and Ottoman Empire. The Turks have crossed the Hungarian border and are about to meet the local Austrian forces.

The British government line 1745 looking across the field at the Highland army.

Another look ....

The Bonnie Prince Charles. With his staff and Body guard Regiment of Horse. Koenig Krieg III rules.

The great Highland charge somewhere in central England!!

The raiding Turkish cavalry engage some Austrian hussars. As the local militia look on in their village .Koenig Krieg III.

The Highland army in central England about to charge the British line 1745, Koenig Krieg III Rules.

Boxers and Green Flag troops stopping Western forces...Or not??   Legacy of Glory rules.

French & Indian War. The French are about to encounter the British Provincials. Koenig Krieg III rules.

The American Provincials wait for the French to arrive. KK III rules.

Another look at the Green Banner Troops Boxer Rebellion..

The French and Provincials clash just north of Lake George!

Genghis Khan and some of his heavy mounted archers in a fight with the Fatimid's...Field of Glory rules.

Sunday, October 26, 2014

Prussians vs Riechsarmee... Northern Bavaria... Koenig Krieg III Rules...

Encounter battle between 600 points of Reich army and 600 points of "Prussia in Crisis"  Prussians. It was a lively encounter. The Prussians took a pounding and came close to breaking on turn '8" , though, they rolled lucky and stayed on the field for four more turns of damage!

At games end the Dragoon and Fusilier brigades were gone, as well as the heavy battery!

The Reich army suffered a lot of damage to the Bavarian brigade... Otherwise not too bad for them!

Fredrick will not be happy....











Japanese Blitz into Shanghai...

News Flash... Japanese on  Very outskirts of Shanghai....

The third and last battle of the Japanese advance on Shanghai is now over... The last add-hoc defense of the approaches to the great city have been swept away by the advancing Japaneses Army.

Two reinforced companies of Japanese rolled over a last ditch defense by Chinese KMT regulars some "coolie engineers" and some late motorized anti-tank guns...

The Chinese regulars fought off the strong Japanese attackers as long as possible but were finally forced to withdrawal.. The Chines caused a lot of damage to the advancing Japanese. Actually one of the two companies was almost at half strength!

The Chinese air force actually bypassed the Japanese CAP on several occasions to cause quiet a lot of  damage to the attacking Japanese!!

The Japanese actually had to call in there local reserves of a squadron of cavalry and a company of medium tanks! They however, did not reach the battle until it was all over...

A interesting fun game of Blitzkrieg Commander, a great set of rules to be sure...